WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation research paper by Adobe, 2026
Adobe · Mar 17, 2026 · Multimodal and robotics · 10 citations · 61 upvotes · unverified
What it shows
Video diffusion transformers enhanced with camera pose representation enable precise action control and long-term 3D consistency in interactive gaming environments through physics-based action spaces and geometric grounding.
UnverifiedHugging Face's summary; not yet checked by hand.
More from Adobe
All 8Other multimodal and robotics papers
TopicAbout this paper
- Authors
- Jisu Nam, Yicong Hong, Chun-Hao Paul Huang and 9 more
- arXiv
- 2603.16871 · PDF
- Venue
- arXiv.org
- Citations
- 10, 3 influential · Semantic Scholar
- Upvotes
- 61 · Hugging Face
- Code
- github.com/cvlab-kaist/WorldCam
- Lab
- Adobe · on Companies · on Acquisitions · on Quarterly · on Paydays · on TechConf
Changes
| What changed | |
|---|---|
| Sep 25, 2026 | Influential citationsfirst count: 3Sep 25, 2026 |
| Sep 25, 2026 | Citationsfirst count: 10Sep 25, 2026 |
| Sep 25, 2026 | New paperFound by the weekly scan, unverifiedSep 25, 2026 |
Sources: each lab's own papers and arXiv, with citation and upvote counts from Semantic Scholar and Hugging Face. One-line summaries are for orientation, not a substitute for the paper. Logos via logo.dev; trademarks belong to their owners.